![]() The damaged orange system stations can be defeated by a moderately strong fleet (2-3 cruisers or a single capital, with escorts). There is a 50% chance of an orange system spawning a damaged station or no station at all. There is no chance of any Remnant battlestation in a yellow threat system. Remnant fleets spawn from battlestations found in orange and red systems. With orange systems, it is recommended to bring at minimum a couple of cruisers. The beacon's color and number of pings indicate the strength of the Remnants inside:Įxploration ships entering a Remnant system should be prepared for a fight, as they use strong high-tech ships and can come in large numbers. Systems that are inhabited by the Remnant can be identified by the warning beacons in hyperspace. The astute starship captain will heed well its warning. Contains a solid-state power system which enables theoretical operation and station-keeping half-life with an upwards range in the hundreds of thousands of cycles. Access to this system by unauthorized parties is forbidden by Hegemony Navy diktat 224.34. They are usually known as the by the game's community, as this faction's existence is a spoiler.ĭANGER: This star system is known to contain potentially active autonomous weapon systems. They present a serious threat to unwary explorers. The AI Remnants are a minor faction hiding in the outer reaches of the Sector. At least that is how the official histories tell it. Illegal under Domain (and Hegemony) law, and an abomination to the Church of Galactic Redemption, the First AI War saw these creations purged from the Sector. Everyone except Tri-Tachyon (-50 Hostile)Ī remnant of the autonomous AI fleets developed by the TriTachyon Corporation. ![]()
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